Bullet Time’s exactly the same and just as fun, and while the melee moves have been relegated to a jump-kick and slide-kick I used them a lot more than in FEAR 2. FEAR’s two big selling points were kung-fu attacks and slow-motion, but Day 1 has decided to be original and do something new. The nailgun (euphemistically named ‘The Penetrator’) is far cooler, as is the shotgun, even if it appears to have been pinched from GoldenEye. This is partly down to the guns being a lot closer to FEAR 1 levels of satisfaction, rather than FEAR 2’s dull pop-guns. Granted the second chapter feels like you’ve wondered on to the Modern Warfare set and the final chapter (and boss) is one of the most boring final levels in history, but overall I thoroughly enjoyed the fights. Which is lucky, since the shootouts are okay at worst and downright thrilling at best. A game called “fear” really needs to be scarier, but Day 1 obviously cared most about the gunplay. There are a couple of tense moments, but the game utterly failed to make me jump or even slightly creep me out once. As for scares, FEAR 3 should win awards for how un-terrifying it is. squad themselves were an interesting creation, like a heavily-armed version of the Ghostbusters, so it’s a shame they’ve been chasing Alma for no apparent reason since the first game. He doesn’t even say anything during a flashback to when he was a child. Don’t expect much of a recap of the previous games either, and Point Man’s muteness is made even more ridiculous by having him stare crossly at people in cutscenes. You’re searching for Alma and her father Harlan Wade (apparently), but there’s nothing solid holding the game’s pitiful story together. The game skips between levels with little to no explanation apart from a rubbish cutscene (remember all the prerendered cutscenes in the last two games? No? That’s because there weren’t any). Why is Point Man not called Something Fettel if Paxton’s his brother? Why is he in Mexico? How does he know where Qin is? All questions that are left unanswered, and that’s just the beginning of the game. Point Man is being held by Armacham (a company who’s obviously been taking business advice from the Umbrella Corporation) in some Mexican prison before being rescued by his undead brother Paxton Fettel, and together they head back to the devastated city of Fairport in search of Point Man’s former teammate Qin. The story could potentially have been quite good if told with any degree of competency. Considering such luminaries such as Steve Niles ( 30 Days of Night) and John Carpenter ( Halloween, The Thing) are attached to the project, behind the script and scares respectively, it’s very interesting to note that FEAR 3’s biggest weaknesses mostly involve… script and scares. That said, one thing that is most definitely a disaster is the story. However, while it clearly isn’t a pure FEAR sequel of the Monolith mould, it’s not the disaster I was expecting either. As soon as I heard about this I immediately lost all hope for FEAR 3. However, the big shock is that it’s not series creator Monolith at hand, it’s Day 1 Studios, developer of the (frankly terrible) Fracture. Still, I don't see why- OMGWTFGETMEOUTOFHERE "Why should I watch out for ArmA? It's a great game. The third attempts to get back to the first’s level of greatness, even going so far as to bring back the lovable duo of Point Man and Paxton Fettel. The first was a satisfying, intelligent and occasionally terrifying FPS, the second was… an FPS. They love the first one and hate the second. Gamers have a love/hate relationship with the F.E.A.R.
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