![]() ![]() If you wanted to see examples of finished assets, you can do so by unpacking the game's original assets. For the sake of size, the example is stripped of actual assets. This folder contains subfolder for each possible asset you can add, as well as being set up with the info and levels xml's. The easiest way to set up your game folder to be used with custom assets is to download this zip (External MediaFire download page) and extract it. You can find some more information on the info and levels xml's on this page for the time being: LevelExitAreaĪdding custom assets to the game is fairly simple. Now, you are ready to create your levels in the editor and place them in the "levels" folder. Your folder should look something like this: Lastly, make a folder titled "levels", this is where you will put all of your level.xml files. Next, make another txt document and paste this: First, make a regular txt document and edit it using Notepad (Or Notepad , whichever you desire) Copy and paste this text into the folder: (More on display texts and such here) Now, in this folder you will be doing all of your work. This name is not the display name of level. Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot, as you battle your way through procedurally generated levels to reach the top of the Forsaken Spire. (Example: Program Files (x86)\Steam\steamapps\common\Hammerwatch\editor)Īfter you create this new folder, give it a name. Heroes of Hammerwatch is a rogue-lite action-adventure game set in the same universe as Hammerwatch. The first step of setting up your level folder, and essentially starting the level making proccess, is creating a folder in the editor directory of your Hammerwatch folder. For some reason, that folder is no longer present, so this is what you need to do to set it up yourself. We also share information about your use of our website with our social media, advertising and analytics partners.Originally, the Hammerwatch Editor had an example folder, with all of the resources you needed to create your own level.
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